Tom lược
"Gameplay Design
Core Gameplay:
The player clicks on two identical tiles. If the line connecting them is no more than three zigzags (i.e., two turns), the connection is successful and the tiles are removed.
The empty space after removal can be filled with surrounding tiles, or the entire tile remains unchanged.
Clearing all tiles within the specified time wins.
Game Interface Design
The main interface includes the following elements:
Game Area: A grid layout (e.g., 8x10), with an icon displayed per grid.
Top Bar:
Timer (e.g., 60-second countdown)
Score
Number of remaining hints (e.g., 3)
Back/Pause button
Bottom Bar:
Rearrange button
Hint button
Sound control
Game Logic Design
Tile Generation:
The number of tile types varies based on difficulty (6 for beginner, 8 for intermediate, and 10 for advanced).
Ensure that all tiles are matched at the beginning to prevent unsolvable puzzles.
Connection Verification:
Implement a ""path-finding ...
IndonesianToTo

Đánh giá
4.4
Nền tảng
Android
Danh mục
Thông thường
Thẻ
Tải xuống
27K






