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Stick Clash: Battle Simulator
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Stick Clash: Battle Simulator | Games | XWorld
Stick Clash: Battle Simulator | Games | XWorld
Stick Clash: Battle Simulator | Games | XWorld
Stick Clash: Battle Simulator | Games | XWorld
Stick Clash: Battle Simulator | Games | XWorld
Stick Clash: Battle Simulator | Games | XWorld
Stick Clash: Battle Simulator | Games | XWorld
Stick Clash: Battle Simulator | Games | XWorld
Stick Clash: Battle Simulator | Games | XWorld
Stick Clash: Battle Simulator | Games | XWorld
Stick Clash: Battle Simulator | Games | XWorld
Stick Clash: Battle Simulator | Games | XWorld
Stick Clash: Battle Simulator | Games | XWorld
Stick Clash: Battle Simulator | Games | XWorld
Stick Clash: Battle Simulator | Games | XWorld

Tom lược

Stick Clash: Battle Simulator Depict units as stylized stick figures with clear, distinct silhouettes. Variations in weapon/equipment (e.g., swords, bows, shields) should be easily discernible. Clear UI: Design a clean and intuitive user interface with large, touch-friendly buttons and icons. Use clear text and visual cues to convey information. Gameplay & Mechanics (Visual Representation): Side-Scrolling Battlefield: The battlefield is presented as a 2D side-scrolling view, allowing players to easily see the progression of the battle. Unit Deployment: Players deploy stick figure units from their base on the left side of the screen. Units move automatically towards the enemy base on the right. Resource Management: Resources (e.g., gold, mana) are visually represented by a bar or numerical display at the top or bottom of the screen. Icons indicate resource type. Unit Types & Abilities: Different stick figure units have distinct appearances based on their class (e.g., swordsman,...

Stick Clash: Battle Simulator

XWorld | Stick Clash: Battle Simulator
Đánh giá
4.8
Nền tảng
Android
Danh mục
Chiến lược
Thẻ
Chiến thuật
Tải xuống
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